Every frame, in view

The frame audit.

50 packages · 3,547 frames · September 25, 2026

Reviewed at a fixed 50% scale on 2026-09-25. This is an audit, not a claim that the artwork has been repaired. Structural pass means valid atlas dimensions, transparent padding, binary alpha, 2× pixel grid, and palette. Alpha-centering deviations, changing silhouette area, and duplicates are review signals, not automatic resize instructions. Full motion/art approval is not implied.

Preserve character anatomy, not identical bounding boxes: crouches, flight, tails, props, and transformations legitimately change the silhouette. Repair confirmed source inconsistencies using one locked model and rig; do not enlarge every crouch to the standing height.

212Th Airborne Trooper needs repair

Helmet scale is fairly stable through idle and locomotion, but failed frame 8 has an enlarged helmet/body compared with the opening pose. Review the shared family source and preserve matching variant geometry.

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212Th Clone Trooper needs repair

Helmet scale is fairly stable through idle and locomotion, but failed frame 8 has an enlarged helmet/body compared with the opening pose. Review the shared family source and preserve matching variant geometry.

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501St Clone Trooper needs repair

Helmet scale is fairly stable through idle and locomotion, but failed frame 8 has an enlarged helmet/body compared with the opening pose. Review the shared family source and preserve matching variant geometry.

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Aang needs repair

Jump poses, particularly frames 1 and 5, use a much smaller character than idle. Preserve intentional gliding locomotion; do not impose a walking gait.

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Agamemnon needs repair

Run volume varies around frames 3/7 versus 5/8. Failed frames 5–6 enlarge the head substantially. Rebuild these poses around a locked head/body model.

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Alex needs repair

Failed frames 4–6 enlarge the head; working frames 1/6 shrink the body to accommodate the raised tool. Review frames 3–4 also change head scale. Keep tool clearance without resizing the character.

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Aloy needs repair

The existing selected run order is preserved. Head/body volume still varies between run poses; jump frame 4 and failed frames 3/6 need source-proportion review. Reordering alone cannot repair this.

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Capyboba needs repair

The cup/body appears smaller in the running state than idle; jump frames 2–3 change its volume. Treat the cup as a locked shape rather than fitting each pose independently.

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Cherno Alpha needs repair

The jump sequence shrinks the tower and body compared with standing poses. Keep the robot's construction scale through the jump; silhouette width can legitimately change when turning.

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Clone Trooper needs repair

Helmet scale is fairly stable through idle and locomotion, but failed frame 8 has an enlarged helmet/body compared with the opening pose. Review the shared family source and preserve matching variant geometry.

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Commander Gree needs repair

Helmet scale is fairly stable through idle and locomotion, but failed frame 8 has an enlarged helmet/body compared with the opening pose. Review the shared family source and preserve matching variant geometry.

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Cute Cat no obvious scale defect

No obvious character-scale discontinuity in the fixed-scale contact sheet. Crouching and stretching read as intentional pose changes. This is not a full real-time motion or direction-semantic approval.

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Gipsy Danger needs review

Idle and running are comparatively consistent. Check the narrower look poses against the same torso reference before approval; foreshortening and crouching should not be mistaken for an automatic scale failure.

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Grace needs repair

Running helmet proportions vary around frames 2/8; jump frames 3–4 appear smaller than 1/5. Failed entry versus seated poses also needs locked helmet/body scale.

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Green Mm needs repair

The green body expands in run frames 4/8 relative to surrounding frames, producing a likely loop pop. Preserve body diameter while changing the arms and legs.

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Hopper needs repair

Run frames 4/8 become much smaller than 2/6, including the keyboard prop. Lock both character and prop size; deliberate compact overall stature is not itself a defect.

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Invincible needs review

Flight poses are more consistent than the chibi variant. Jump entry/exit and failed frame 5 need head/body scale review against idle. Flight should retain its intentional non-walking motion.

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Invincible Chibi needs repair

Flight frames 3/6/7 use markedly different head/body volume from stretched frames 4/5. Jump crouches also change head size. These need a shared-model redraw, not a silhouette-fit resize.

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Kashyyyk Scout Trooper needs repair

Helmet scale is fairly stable through idle and locomotion, but failed frame 8 has an enlarged helmet/body compared with the opening pose. Review the shared family source and preserve matching variant geometry.

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Keyleth needs repair

Run heads appear larger than idle; jump frames 1/3/5 alternate in proportion with 2/4. Keep head and costume construction consistent while preserving actual crouch height.

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Korra needs repair

Jump frames 1/3/5 enlarge the character relative to 2/4. Waiting is visibly thinner/smaller, and failed poses change proportions. Separate elemental effects from character measurements.

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Kratos needs repair

The selected run order (1,8,7,6,5,4,2,3 relative to the pre-reorder source) is preserved. Jump and seated failed frames 4–7 visibly enlarge the head/body relative to idle. Source anatomy, not playback size, remains the issue.

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Maryanne needs repair

Most standing and look poses retain a recognizable model. Seated failed frames 4–6 enlarge the head/hair significantly. Compare head construction independently of asymmetric hair mass.

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Mira needs repair

Run frames 6–7 shrink compared with frame 5; the working row uses a much smaller character. Review poses lose substantial costume color/detail. Requires source-model and costume repair.

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Mizu needs repair

Failed frames 3–6 enlarge the hat/head/cape relative to the entry poses. Jump proportions also need comparison with the standing model; do not use hat width alone as body size.

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Mr Monopoly needs repair

Run frame 8 shrinks relative to frame 6. Failed frames 3–6 enlarge the head compared with entry/exit. Lock the head and hat scale through seated poses.

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Nezha needs repair

Run frame 2 enlarges the head relative to frame 1. Jump frames 1/5 differ in scale from 2/4. Preserve expressive motion but rebuild around fixed head/body proportions.

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Omni Man needs repair

Left-flight frames 2/6/8 are larger and proportionally different from nearby poses and the corresponding right-flight row. Review directional source consistency before any mirror repair; cape motion alone is not a scale defect.

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Optimus Prime needs repair

Robot-to-truck transformation during locomotion is intentional and must not be normalized away. Jump and failed robot poses change chest/head proportions relative to idle and need a locked robot reference.

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Paul Atreides needs repair

Run frames 6/8 shrink; failed entry/exit are smaller than the seated middle poses. Repair head/body proportions at source rather than equalizing pose height.

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Percy needs repair

Jump frame 1 and failed frames 6–8 enlarge the head/body relative to standing poses. Preserve crouch compression without enlarging anatomy.

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Princeton Tiger needs repair

Right-run frames 5–6 turn the face left; the counterpart inherits this direction change. Head size also varies around frames 2/8. Needs direction and anatomy review, not blind cyclic reordering.

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Rocky needs repair

Run frame 7 shrinks the torso between larger neighboring poses. Lock the central body volume while articulating the limbs.

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Rumi needs repair

Run frames 6–7 shrink relative to 5/8; failed middle poses enlarge the body. Review poses lose normal costume rendering. Needs source-model and costume repair.

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Seal needs review

Primary motion reads as intentional squash/stretch. Look poses appear smaller/narrower than idle; compare the stable body core before deciding whether this is foreshortening or real scale drift.

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Sharkkitty Calico needs repair

Left-run frame 7 contains detached-looking body fragments and changes volume. Compare it against the corresponding intact right-run pose before repairing the directional row; preserve the three coat variants.

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Sharkkitty Gray needs repair

Left-run frame 7 contains detached-looking body fragments and changes volume. Compare it against the corresponding intact right-run pose before repairing the directional row; preserve the three coat variants.

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Sharkkitty Tuxedo needs repair

Left-run frame 7 contains detached-looking body fragments and changes volume. Compare it against the corresponding intact right-run pose before repairing the directional row; preserve the three coat variants.

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Shock Trooper needs repair

Helmet scale is fairly stable through idle and locomotion, but failed frame 8 has an enlarged helmet/body compared with the opening pose. Review the shared family source and preserve matching variant geometry.

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Space Marine needs repair

Idle and running are relatively consistent. Seated failed frames 4–8 enlarge the helmet/armor, particularly frame 8. Several look directions repeat exactly. Repair the base model before propagating changes to all six color variants.

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Space Marine Blood Angels needs repair

Idle and running are relatively consistent. Seated failed frames 4–8 enlarge the helmet/armor, particularly frame 8. Several look directions repeat exactly. Repair the base model before propagating changes to all six color variants.

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Space Marine Dark Angels needs repair

Idle and running are relatively consistent. Seated failed frames 4–8 enlarge the helmet/armor, particularly frame 8. Several look directions repeat exactly. Repair the base model before propagating changes to all six color variants.

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Space Marine Imperial Fists needs repair

Idle and running are relatively consistent. Seated failed frames 4–8 enlarge the helmet/armor, particularly frame 8. Several look directions repeat exactly. Repair the base model before propagating changes to all six color variants.

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Space Marine Salamanders needs repair

Idle and running are relatively consistent. Seated failed frames 4–8 enlarge the helmet/armor, particularly frame 8. Several look directions repeat exactly. Repair the base model before propagating changes to all six color variants.

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Space Marine Space Wolves needs repair

Idle and running are relatively consistent. Seated failed frames 4–8 enlarge the helmet/armor, particularly frame 8. Several look directions repeat exactly. Repair the base model before propagating changes to all six color variants.

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Steve needs repair

Left-run frames 4/8 are bulkier than neighboring poses. Failed seated poses enlarge the head; working 1/6 are smaller than 2–5 and review 3/4 enlarge the head. Multiple state-scale corrections remain.

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Sun Wukong needs repair

Running uses a larger head than idle; failed frame 5 is oversized. Repeated look directions also need inspection. Preserve staff extent without changing character scale.

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T95E5 needs review

The tank hull appears smaller in working/jump/look states than idle. Compare the hull independently of turret orientation. Tracked motion is intentional; humanoid leg-cycle checks do not apply.

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Vex needs repair

Jump entry/exit and failed frames 4–5 shrink the head/body instead of only changing posture. Preserve the model through airborne and crouched states.

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Zoey needs repair

Run frames 6/8 shrink around frame 7; working frames 1/6 shrink relative to frame 4. Review poses lose costume fill/detail. Needs anatomy and costume consistency repair.

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